These mods for 7 Days to Die will make your game harder.
The difficulty of a game is like trying to bake a cake while wearing blindfolds: it takes a while to figure out what all the ingredients are, how to mix them, and how much of each one you need. When games are too easy, people get bored and don’t learn anything new, and when games are too hard, most people give up quickly.
If you’ve played 7 Days to Die for a long time, you’ve probably played it more than once. 7 Days to Die now has a lot more material, tweaks, and settings that can be changed, making it a more complete and customizable zombie survival game. But what if the simple, basic experience is no longer enough? Here are some mods that you can use to make your next playthrough feel new, interesting, and not too hard.
Halmod Expansion: Reworked, Deadly Encounters
Author halsac was inspired by Valmar’s Valmod Expansion to make Halmod, a server-side “modlet” that changes the base game through XML edits to make it more compatible. The most important parts of the mod are the changes to the class system, the changes to how enemies spawn and how much health they have, the changes to how food and hunger work, and the changes to how dangerous encounters are.
You might ask, “What kinds of encounters?” Well, that depends on where you are. Cities in the wasteland, for example, will spawn deformed and radioactive zombies, while cities in the desert will spawn a lot of dangerous vultures. Oh, and let’s not forget the four rare animal bosses that are unique to each area.
Darkness Falls: More Zombies, Items, And Tweaks
Look no further than KhaineGB’s Darkness Falls mod if you want to change a lot of things about 7 Days to Die in a big way. You’ll get to know a lot of new things, like coil guns, titanium and stainless steel, more inventory and crafting spots, and even tree sap.
How does this mod make 7 Days to Die harder? This mod adds a harder level of zombies, more zombies that spawn in cities, and a higher number of zombies that spawn in cities. Oh, and maybe most scary of all, buyers no longer have any protection.
Skyrim Style Lockpicking MiniGame: A Familiar Experience
In a zombie apocalypse, lock picks are useful and might even be necessary tools. Even though picking locks is still useful in the base game, it is now just a simple countdown when you deal with something that can be picked. This is where Xyth and Spherell, who wrote mods, come in.
As the name suggests, Skyrim Style Lockpicking MiniGame changes everything about how you pick locks in 7 Days to Die. If you’ve ever picked a lock in Skyrim or Fallout 4, you’ll know how this works. The catch is that you’ll never know how hard the lock is because the level of difficulty of each lock is completely random.
Army Of Bandits: Ruffians Galore In 7 Days To Die
7 Days to Die doesn’t have much in the way of human NPC contact the way it is now. There are sellers, but they are spread out across the map, and while they are useful, they only do two things: trade and give quests.
Army of Bandits was made by mod authors ChaseNum, Lo-X, and Ratbertt in reaction to this and to add more variety to NPCs. You’ll be able to talk to, fight, and steal from human NPCs like bandits, thieves, and others. This mod is basically a spinoff of the EliteZombies game. Use a knife or other bladed weapon to get unique items from the bodies of NPCs after a hard-fought fight.
Gas Shortage: Scarcity That Makes Vehicles More Valuable
Even though Gas Shortage is a pretty simple mod, it does a great job at what it was made to do. The creator of the mod, Khzmusik, makes it clear that Gas Shortage only has two goals: to “make gasoline scarce and harder to craft.”
In other words, you can’t gather as much gasoline, the exchange rates for gasoline are lower, and the maximum number of gasoline stacks you can have is much lower. In the end, this makes travel that depends on gasoline much harder to plan, which makes it more expensive. Maybe it’s not so bad to walk after all.
The Wasteland: Fallout 4 Inspired Addons
Speaking of Fallout 4, do you like the idea of adding Nuka Cola, power armor, super mutants, and other Fallout-related content to your next playthrough? If so, The Wasteland by mod maker Bdubyah is just what you need.
This mod pretty much has everything, like Sunset Sarsaparilla, bottlecap mines, and Nuka vending machines, as well as raiders, soldiers, ghouls, and a lot of guns with a Fallout theme. Also, you can explore over 20 changed places of interest, but be careful because they usually have tough enemies.
Hardcore Survivalist – Just Die Already: Slower Progression
It wouldn’t be strange if FranticDan, Hells_Janitor, Subquake, and Dwallorde got some ideas from the story of Sisyphus, who had to keep rolling a boulder up a hill forever. In Hardcore Survivalist – Just Die Already, you’ll have to fight right away.
In addition to hordes of zombies, you’ll have to deal with less food, an infection that can’t be cured but can be treated, a less forgiving trade market, and a “master mode” if you want an even tougher game. This mod is for you if you want every small win and step forward you make to feel hard-won and well-deserved.
Ravenhearst: A Challenging But Thrilling Overhaul
Ravenhearst is a legendary overhaul of the game 7 Days to Die. It is the passion project of Sinder, Yakov, Redbeard, and many other writers. If you’re looking for “a place where your nightmares grow and fester and the world around you is trying to kill you at every turn,” you’ve come to the right place.
Since the mod turns the whole 8 Ball Pool game into a gamestage, the difficulty will increase as you level up. You can expect hard and scary nights, not being able to use cars during blood moons, more dangerous and urgent infections, a changed system for how weapons break down, and so much more.